The voice your DM uses when the NPC actually matters.
Low tenor. Gravelly edges. Built for the long haul.
About
I've spent 12,000+ hours teaching people to actually understand complex things — in boardrooms, help desks, and training rooms across three continents — which turns out to be excellent preparation for making characters feel real.
I've been a Dungeon Master for over 40 years. Not just running published modules, but building worlds, voicing villains, and convincing players to care about people who never existed. That instinct doesn't turn off. It just found a microphone.
I still have young kids, which means I'm not narrating from memory. I'm reading bedtime stories, doing the voices, and watching little faces to see if the dragon evokes the same wonder I've always felt. The craft stays sharp when your audience is brutally honest.
My lane is LitRPG, progression fantasy, hard sci-fi, and military science fiction—genres I don't just perform, I live. I cleared EverQuest raids before most people knew what an MMORPG was, and I'm still the guy who happily disappears into a dungeon after the kids go to bed.
The story comes first. The characters I've inhabited—and the villains I've used to terrorize my friends—are people first. Their stats just define the edges. Characters should sound like themselves, not like a narrator doing impressions. If listeners forget I'm there and lose themselves in your world, we've both done our jobs.